UX Designer MoteLondon, England, GB
REMOTE
Description
Joining as Mote's first dedicated designer, you will immediately take on full responsibility for designing our path from 1 million to 10 million users.
Today, we have a highly functional, fast, delightful product that commands love and loyalty from our 1+ million users, but as we grow, we are increasingly aware of the 'design debt' we have accumulated, and of the need for an exceptional designer to take the reins and lead Mote to the next level. We're a small team, and we've 'bootstrapped' design to date by leaning on designer friends, studying best practices from market leaders and paying very close attention to our users' behaviors and requests. We got a lot of design basics right, but we know that there's huge potential to raise our game.
In this role, you'll be taking on design responsibility for all aspects of our user-facing experience, including Mote's Chrome extension, website and more. You'll report to the Co-Founder and CEO, and work closely with our Engineering team, as well as with all other members of our small global team to quickly get up to speed on our users' needs and our current product design performance.
We know that sounds like a lot, so we understand you'll need to prioritize. For at least the next 3-6 months, you'll be our only designer, and you'll need to find a balance between strategy (design system, user research) and action (making immediate improvements by applying your judgement and experience to identify quick-wins).
Requirements
You're a mid to senior level UX designer, with at least 5 years experience at fast-growth consumer and/or SaaS tech companies that understand and value the importance of human-centric design. Now, you're looking for more autonomy, more potential for impact and the chance to own end-to-end design on a product that makes a difference for its users.
You are a committed 'remotie', happy to trade-off the the camaraderie, distractions and presenteeism of office life for complete flexibility on location and - to a great extent - on your working hours.
You are an excellent self-monitor - able to critique your own work, and to genuinely appreciate constructive feedback from others.
You have a growth mindset, and you're comfortable thinking about and discussing your progress in relation to a lifelong learning journey.
You are able to balance your urge to start from a blank sheet of paper with an appreciation for the need to achieve user impact from week one, and you are happy juggling both short-term and long-term projects in any given week.
You are obsessively curious about users' needs, and you enjoy digging into their underlying motivations and aspirations through both quant and qual research.
You know how and when to push back firmly and politely on design feedback from colleagues including the founders, but you try your best to bring the team along with you by explaining your thinking and telling compelling stories about our users.
You obsess about the important details that matter to our users - not just the pixels. From experience, you understand the importance of things like page load times, click counts and intuitive and accessible labelling. You get annoyed when you see those projects that look pretty on Dribble but exhibit a disregard for accessibility.
You have great peripheral vision for non-UX design gaps across the business. You may not have responsibility yet for those areas, but as the company's first designer you'll look for ways to influence and inspire design work across the company.
You are experienced with design tools that support remote collaboration - we mainly use Figma nowadays, but we're open to other options.
Benefits
- Competitive Salary - £60-70k
- Stock Option Plan
- Leave Package
- Work From Home
- Flexible hours
- Pension